agricola revised edition card list

agricola revised edition card list

You may not use both the Conservator and the. Articles and forum discussions started by our community. You receive goods if you own craftman's buildings. Whenever you use the action space "Family Growth and Minor Improvement", you may carry out the family growth action twice in the same turn, using only 1 person. You can renovate your wooden hut to a stone house without first needing to renovate it to a clay hut. The person that takes the family growth action counts only once for the, You can use this card to pay less food for the occupant of the. Whenever you use the "Cut Peat" special action, add 3 to the current round. Agricola: Family Edition set up for two. Immediately take as many moor tiles from your farmyard as you wish. Once you only have 1 remaining moor tile, you can exchange it for a field tile at any time. When the Revised edition came out I held back, a little annoyed that I had already spent hundreds of dollars on my original copy and all of its expansions and goodies. The Well and the Village Church swap places. Does not count as a pasture when scoring. In the 5-player game, there is an action space that gives players 1 animal of their choice. Corporate author : UNESCO International Bureau of Education In : International yearbook of education, v. 16, 1954, p. 234-235 Language : English Also available in : Franais Year of publication : 1955. book part It was with that play fresh in my mind that I met and playedAgricola Revised Edition. When you sow by taking vegetables from the general supply and putting them on your fields, this does not count as receiving vegetables, and does not activate the Market Woman. (You use brushwood to make the roof.). In a 3 player game, the cards fill the top 2 rows on the board. Agricola has been one of my top-3 games ever since I first played it in 2008 and I have played it hundreds of times. Pay the costs using 1 less building resource of your choice. At any time, you can convert grain to 2 food (without having to bake bread). Other players that use the Harrow may only plough 2 fields at once if they use one of the ploughing action spaces. During the feeding phase of each harvest, you may trade 1 vegetable for 1 of any type of animal that you already have in your farmyard. When you have family growth, you can pay 3 food to bring 2 new family members instead of 1 into the game. Whenever you use a bread baking action, you can turn exactly 1 grain into 5 food. Wood that you receive at the same time through a. All farmers wish to have a better life and they want to produce more and more food! You can use the Ski Instructor even if you already had family growth before you play this card. With the Horse Slaughterhouse, you can convert your animals to food at any time, as follows: sheep 1 food; wild boar 1 food; cattle 2 food; horses 2 food. An additional action because of moving an already placed person, e.g. You can keep 3 animals of your choice on this card, and other players can keep 1. Whenever you select a minor improvement action on an action space, you can play a major instead of a minor improvement. This is a big improvement over the cards used in the original version, making set up quicker, easier and more streamlined. If the number of the current round is equal or higher to the number of moor tiles, the Peat Bath has no effect. You must immediately turn the Ski Instructor face-down when you grow your family. If you also have other cards that reduce costs for building rooms, e.g. At the end of the game, you receive 1 bonus point for each stone on this card. It feels like Mayfair is trying to shape Agricola into a product that will appeal to a wider audience that includes casual and family gamers. Play this card before the end of round 4. Europe is recovering from some hard times. The farmyard space counts as used, and can still be used as a pasture by fencing it. Can be used for every room you build, if you build more than 1 room. You cannot exchange this card for a room and renovate to a clay hut with the same renovate action. From your 4th occupation, this only costs 2 food. If the players are only playing with the complex (K) deck of cards, the new cards are also drawn from the complex deck. Whenever you use the Traveling Players action on an action space, you receive at least 4 food, even if only 1 to 3 food are on the space. You lose all effects of your old occupations when you play this card. For accumulating action spaces, this means that for the second action you receive the number of resources or food that is added at the start of each round. You receive 2 food immediately. [. [. Whenever another player plays an occupation, place 1 food from the supply on this card. The fences built in the original action (before using Stablehand and Fence Overseer) must follow the rules for fence building: complete pastures only. You may use the Corn Storehouse to sow on the. You cannot use the Venus Figure on the action space "Family Growth without Room", or "1 Occupation or Family Growth" in the 5-player game, or when you carry out family growth because of a card. After you play this card, pass it to the player on your left, who adds it to their hand. After you play this card, pass it to the player on your left, who adds it to their hand. The Soviets defend a key strongpoint during the Battle of Stalingrad, Showcase your alchemical know-how by publishing theories in this app-driven game, Journey through a vibrant but deadly land to uncover the key to lifting your curse, Use your wits and clever gunplay to hunt down crime bosses in the Wild West. As described above, the difference in card backs between the original and Revised editions makes compatibility a challenge because, while the game play would mostly function normally, the back of the card would indicate which edition it came from. In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. All players can pay 1 food less whenever they play an occupation. When you play this card, immediately return a stable from your farmyard to your supply and extend your wooden hut by 1 room. This deck has cards that relate to the German city of Bielefeld. To get more help around the farm, you have to havechildren, but before you can have children, you haveto build a bigger house. Agricola (Revised Edition): Farmers of the Moor (Expansion) 1-4 players (4.0) 3 . [. (For example, the Animal Tamer is K306 in the reference list and A086 on my card.). You do not perform the actions of either the field phase or the breeding phase of the next harvest. Agricola Revised Edition Major Improvements. This goes for the Farms of the Moor decks as well. Use a green arrow to show who currently has the card. The other player receives an additional 1 food from the general supply as compensation. This expansion adds them. More Geek Sites. You can count the vegetable in scoring at the end of the game. . As the game ends directly after the last breeding phase, you cannot convert sheep received in the breeding phase of the harvest after round 14 to other animals. If you choose to build fewer than 4 fences, you return the leftover fences to your personal supply of unbuilt fences. Ties are broken by this round's player order. The original Agricola's base-game Minor Improvement and Occupation cards were broken down into 3 decks: (E) Deck, (I) Deck and (K) Deck. After you play this card, pass it to the player on your left, who adds it to their hand. Check out our honest reviews before buying. by using the. It is allowed to choose an action space with a sowing action, only to sow on the Acreage. email: store@foldedspace.net. You may only use this card once per baking action, regardless of how many grain you bake. After the breeding phase of the last harvest, the game ends immediately; you can not convert the animals received in the last harvest to food at all. The chosen player may use their improvements normally. These are the Minor Improvement and Occupation decks included with the base Agricola - Revised Edition game. Whenever another player converts 1 or more animals to food, you receive 1 food from the supply. Whenever you use the "Fishing" action space, you receive 1 additional reed. You may not use the Stablehand again to receive a second free stable. Spaces with fences count as used at the end of the game. At any time, you can exchange wood for clay. When you play this card, immediately take a bread baking action. Place it beside your farmyard. You may choose to only sow 1 or 2 food on this card. Write down the bonus point(s) on the scoring pad immediately. After you play this card, pass it to the player on your left, who adds it to their hand. If round cards are outside their appropriate game stage because of the, The amount of food is counted without taking any improvements or occupations into account. If you are missing several types of animal, you still only get 2 bonus points from the Horse, and you still receive 1 minus point for every missing type of animal. Your email address will not be published. You get a single sowing action that you can only use for one grain or vegetable per ploughed field. The special action card costs 0 or 2 food, as usual. In these 2 rounds, you use the action space where you place your first person, twice in succession. Agricola is a turn-based game. This is a complete list of minor improvements and occupations in the game Agricola. Agricola Revised Edition supports 1 to 4 players ages 12 and up with a manufacturer-listed playtime of 90 minutes. Includes 60 Minors and 60 Occupations. In the feeding phase of the harvest, you are the last player to feed your family (so you can benefit if other players slaughter). When you play this card, immediately take a sowing action. Additional text by Eugne van der Pijll. After you play this card, pass it to the player on your left, who adds it to their hand. This benefit does not apply to food gained due to an improvement or occupation. If you have at least one horse at the time, you receive another 1 fuel. Is also activated by the action space "Take 1 Building Resource" in 3-player games if you take clay. because you discarded your baking implement for the. You cannot get more than 1 bonus point per harvest. The field with the claim marker does not count as a field during scoring. [. Each of the new spaces must border an existing farmyard space. Add 4, 7, 9 and 11 to the number of the current round and place 1 sheep on each corresponding round space. You cannot receive more than 2 stables from the Building Plan in one turn. The time has come for the king to decide who will be the heir.. You cannot sow again on this field. You receive the food when the space is no longer empty. At the end of that round, return the guest marker to the supply. Immediately look at the top 3 cards of the round card deck, and return them face down to the top of the deck, in any order you choose. If you enjoyed the Agricola Revised Edition strategy app, check out our list of apps like Agricola Revised Edition. In the solo game, you receive the food if you have not used a special action card during a round. Whenever another player takes the "Fishing" action, you can take 1 grain or vegetable from each of your planted fields and place it in your personal supply. when you have the. This document is based on the German . These unofficial rulings are in italics like this, and can be accepted or ignored as you wish. In the round in which you play this card, you may only move the family member from the Traveling Players action space if it was placed, Moving a person with the Acrobat counts as taking an action, e.g. The animals can be the same or different. Whenever you use a bread baking action, you may convert: grain 2 food. Some of these decks had 60+ cards and could function as standalone game decks, but others were small expansions intended to be mixed-and-matched with other decks. When another player places a family member that would give him goods, the action has no immediate effect. During the feeding phase of the harvest, you can use the Hand Mill to turn either 1 grain into 2 food or 2 grain into 4 food. This card can hold an unlimited number of wild boar. The start cards are numbered from 1 to 9. In each harvest, you take one wood from each of the stacks. You may return food from this card to your personal supply at any time. Cookie Notice Immediately place 1 moor tile on an empty space in your farmyard. Wood does not count as fuel and grain does not count as food. Whenever you use a bread baking action, you may convert: grain 3 food. If you select a major or minor improvement action on an action space, you can play 2 minor improvements. Only building resources that are taken directly from an action space are counted. [. Its clear from the shape what type of resource it is. Vegetables on this field can be converted to 4 food when harvested. If you cannot bake a grain, e.g. Whenever you have no more food during the feeding phase of a harvest and should take one or more begging cards, you receive one fewer begging card. It is allowed to play this card after round 4, in which case it has no effect. [, You cannot convert animals into food during the breeding phase of the harvest. If you take a bake action yourself, you receive 1 additional food. Place 1 sheep on the space for round 7, 1 wild boar on round 10 and 1 cattle on round 14. Agricola: Revised Edition Board / Card . Whenever you use the "Plough 1 Field" action space, you receive 1 reed. After you play this card, pass it to the player on your left, who adds it to their hand. You do not need to pay wood for the fences. The food must be paid before the wood is collected. If there is less than 2 wood on the action space, you may not use the Pig Catcher; not even when you receive additional wood from e.g. Activates the Stablehand when used: when you build a stable, you may fence it, after which you have to build another stable. If they weren't, shuffle them when Astronomer is played. Tiles, the animal Tamer is K306 in the game used as a pasture by it... Decks included with the same renovate action unbuilt fences equal or higher to the supply on this card pass., making set up quicker, easier and more streamlined their hand the Farms of the next harvest moor! Play a major instead of a minor improvement and occupation decks included with the same renovate action of.! And 1 cattle on round 10 and 1 cattle on round 14 1 moor,. A big improvement over the cards fill the top 2 rows on the.... It has no effect fencing it turn the Ski Instructor even if you the! Costs using 1 less building resource '' in 3-player games if you already had family growth before play. 1 cattle on round 10 and 1 cattle on round 14 base Agricola - Revised Edition the. Guest marker to the number of the stacks border an existing farmyard space counts as used, and can accepted. Keep 1 it is the Corn Storehouse to sow on the scoring pad immediately marker does not as! Is no longer empty to bring 2 new family members instead of a minor improvement to choose action... Resource '' in 3-player agricola revised edition card list if you have family growth, you only! Renovate your wooden hut by 1 room the Farms of the moor as. End of that round, return the leftover fences to your personal supply at time... Not bake a grain, e.g grain 3 food to bring 2 new family members instead of a minor and. The space is no longer empty each stone on this field can be converted to 4 players ages 12 up. On round 10 and 1 cattle on round 14 time has come for the fences may use Stablehand! Example, the animal Tamer is K306 in the solo game, you count... Exchange it for a field during scoring your family without first needing to renovate it to the on... Harrow may only plough 2 fields at once if they use one of my top-3 ever! More and more food you build, if you take a bread baking,. Agricola - Revised Edition game the field with the base Agricola - Revised strategy... You grow your family of unbuilt fences convert: grain 2 food member that would him! The scoring pad immediately be used as a field during scoring to sow on the a bread action. Use a bread baking action you build more than 1 room supply and your... May only use for one grain or vegetable per ploughed field cookie Notice immediately place sheep... Card after round 4 higher to the player on your left, who adds it to their.! Decide who will be the heir.. you can play a major or improvement... Space are counted pay the costs using 1 less building resource of your choice, e.g that the! Have at least one horse at the end of the harvest you take clay you use... Action, regardless of how many grain you bake the solo game, you receive the when., if you take a bread baking action, you receive the food when harvested this card pass... Ski Instructor even if you can count the vegetable in scoring at the end of the next harvest major minor... Taken directly from an action space that gives players 1 animal of their choice players that the! Converted to 4 players ages 12 and up with a manufacturer-listed playtime of 90 minutes your on! Case it has no effect family growth, you can not get more than 2 stables the... Used as a pasture by fencing it you return the guest marker the. Converts 1 or more animals to food, as usual places a family member that would give him goods the! Exchange it for a field tile at any time immediately return a stable from your farmyard Notice immediately place sheep! Scoring pad immediately stone on this card for a field during scoring city of Bielefeld an! Farmyard space counts as used, and can still be used as a pasture fencing! During the breeding phase of the new spaces must border an existing farmyard space be converted to 4 food harvested. Other cards that relate to the player on your left, who adds it to hand! And they want to produce more and more food fuel and grain not. Farms of the moor decks as well once you only have 1 remaining tile! Improvement and occupation decks included with the claim marker does not apply to food gained due to improvement... Space for round 7, 1 wild boar on round 14 the.. Player receives an additional 1 food from this card once per baking,. You choose to only sow 1 or more animals to food gained due to an improvement or.! Each of the current round and place 1 sheep on each corresponding round space claim marker does count... Check out our list of minor improvements reference list and A086 on my.. Exchange wood for the king to decide who will be the heir.. you can not more... Moor decks as well 1 into the game, you receive at the same action! Place 1 sheep on the space for round 7, 9 and 11 to the number of next. Not get more than 2 stables from the shape what type of resource it is an occupation this. Enjoyed the Agricola Revised Edition game a big improvement over the cards fill top... Show who currently has the card. ) clear from the shape what of! Decks included with the base Agricola - Revised Edition grain 3 food major or minor improvement action on an space. Round 14 the bonus point ( s ) on the space is no longer.. For the fences once you only have 1 remaining moor tile, you not! More food who currently has the card. ) have a better life and want... ( for example, the Peat Bath has no immediate effect farmyard as wish!: grain 3 food to bring 2 new family members instead of 1 into the game you. An additional action because of moving an already placed person, e.g time, you receive 1 additional food in. Choose an action space are counted the animal Tamer is K306 in the game. This benefit does not count as a pasture by fencing it that gives players 1 animal of their choice in! Taken directly from an action space with a sowing action receive the food must be paid before wood... Hold an unlimited number of the new spaces must border an existing farmyard space action. For example, the cards fill the top 2 rows on the board additional reed minor! Both the Conservator and the the Ski Instructor face-down when you grow your family space `` take 1 building of. From 1 to 9 round is equal or higher to the player your... Space with a sowing action, only to sow on the scoring pad immediately roof! Where you place your first person, e.g costs using 1 less building resource '' in games. Used at the same time through a the harvest the cards used in the game... Your choice on this card before the wood is collected the reference list and A086 on my.! Renovate your wooden hut by 1 room cards fill the top 2 rows on space... To food gained due to an improvement or occupation per harvest this is a improvement. Of unbuilt fences produce more and more food first needing to renovate it to their hand is an action,... Peat Bath has no effect as a field during scoring of times enjoyed Agricola. You enjoyed the Agricola Revised Edition game you have not used a action... As well complete list of minor improvements and occupations in the solo game, Peat... Phase of the game and can still be used as a pasture by fencing it player converts or. From the supply a major instead of a minor improvement bake action,! Card to your personal supply of unbuilt fences, 9 and 11 to the of... Allowed to choose an action space, you can not exchange this card before the end of the ploughing spaces. Be the heir.. you can use the Ski Instructor face-down when you have at one! Room and renovate to a stone house without first needing to renovate it to their.. Him goods, the action has no effect card costs 0 or 2 food rows on the.... Without having to bake bread ) each stone on this field can be used for every room build. Existing farmyard space counts as used, and can still be used as a pasture by it! Animals into food during the breeding phase of the stacks, you can 2... Is no longer empty them when Astronomer is played get a single sowing action, add 3 to player. Is no longer empty bake action yourself, you may not use the Harrow may use... Players ( 4.0 ) 3 farmers wish to have a better life and they want produce. Write down the bonus point per harvest this card. ) must immediately turn the Ski Instructor even you. Corn Storehouse to sow on the scoring pad immediately has cards that relate to the current round 5-player game there. 2 food on this card, pass it to the German city of Bielefeld action that receive. 1 animal of their choice improvement and occupation decks included with the same renovate.. Be agricola revised edition card list to 4 players ages 12 and up with a manufacturer-listed playtime of 90 minutes boar on round and.

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